Gamoryx
Clover Legends · Race × Grimoire

Build calculator

Race bonuses are flat percentages, but what they are worth depends on your book. Cooldown reduction only helps skill damage; crit damage only helps if you crit. Enter your numbers and see every race ranked.

Last reviewed Oct 5, 2026

Read crit chance and crit damage from your grimoire's Awaken tab. Defaults are the Plant IV→V preview (18% / 54%).

Best race for this setup
True Devil

+17.3% damage versus no race.

#RaceDamageFrom
1True Devil
+15% Dmg · +12% Crit Dmg · +8% Mana Regen
+17.3%dmg +15% crit +2.0%
2High Elf
+12% Max Mana · −25% CDR
+16.7%cdr +16.7%
3Half-Devil
+12% Dmg · +10% Crit Dmg
+13.8%dmg +12% crit +1.6%
4Elf
+8% Max Mana · −15% CDR
+8.8%cdr +8.8%
5Devil-Touched
+8% Dmg
+8.0%dmg +8%
6Seraph
+15% HP Regen · +18% Speed · +10% Crit %
+4.9%crit +4.9%
7Angel
+12% HP Regen · +10% Speed
+0.0%
8Arcane Human
+15% XP · +8% Mastery XP
+0.0%
9Forge Dwarf
+40% Loot · +15% Max HP
+0.0%
10Dwarf
+30% Loot · +10% Max HP
+0.0%
11Demi-Angel
+8% HP Regen
+0.0%
12Noble Human
+10% XP · +5% Mastery XP
+0.0%
13Human
+5% XP
+0.0%
14Half-Dwarf
+20% Loot
+0.0%
15Half-Elf
+5% Max Mana
+0.0%

How the score works

Our model Gamoryx — transparent so you can disagree with it.

  • Damage: × (1 + race damage bonus).
  • Crit: (1 + crit chance × crit damage) with race bonuses added, divided by the same value without the race.
  • Cooldown: only the share of your damage that comes from skills speeds up: (1 − share) + share ÷ (1 − cooldown reduction).
  • Mana, health, regen and speed are not counted as damage. They matter when you run out of mana or die, which no formula can see.
Rule of thumb
Any Devil sub-race is the safe answer. Consider High Elf over Devil-Touched on Light, Lightning, Dark and Time. Pick Seraph for PvP. Pick Arcane Human only while leveling, and Forge Dwarf only when you are short on materials rather than damage.

Build calculator FAQ

Is True Devil always the best race?

At 18% crit chance and 54% crit damage, True Devil adds about +17% damage. In our model High Elf ties it when half your damage comes from cooldown skills and pulls ahead above that (+23% at 70%). Community rankings still put Devil first because mana, cast animations and positioning also limit how often you cast — things a formula cannot see. Treat High Elf as a real alternative on skill-spam books, not an automatic upgrade.

Why does crit matter for Seraph and Devil?

Seraph adds crit chance, and Devil races add crit damage. Each is worth more when you already have a lot of the other. Late awakening stages raise both, so the gap shifts as your book grows.

Are these numbers official?

The race bonuses come from community data (Maxbit, matching Hi Tech Gazette). How bonuses stack is not published; we assume race percentages add to your existing ones. The calculator shows relative gains, not exact in-game damage.