Gamoryx
Clover Legends · Start group grimoire

Water Grimoire

A serviceable starter, comparable to Fire, that gets outscaled after the early islands.

Start groupUncommonCommunity tier C
Last reviewed Oct 5, 2026

Quick facts

Official group
Start — “Fire, Wind and Water to start.” Official
Rarity
Uncommon Reported
Rarity chance per spin
60% Reported
Store price
50,000 Yul Reported
Spin cost
160 Gems Confirmed
Spell unlocks
Book Lv 10 and Lv 20 Official
Awakening
5 stages; stage V unlocks the ultimate Official
Tier (Faceless/ItzVexo)
C Opinion
Tier (Maxbit)
C Opinion

What Water is like

Water shares Fire's 50,000 Yul price and its C-tier placement. Maxbit describes it as “similar to Fire where it's okay to start with but gets outscaled quite fast.”

Its awakening recipe is the friendliest of the starters for a brand-new account: Blue Herb and Clear Water are Starter Island materials, Earth Root is sold in the Materials shop, and Honeycomb comes from Skull Island. Only Mana Crystal (Castle Island) and Spirit Moss (Poison Island) are far away.

Water moves

No reliable move list yet
No Clover Legends source has documented Water's individual moves. We do not copy move names from other Black Clover games or outdated wikis. Your in-game spell bar is the source of truth; spells unlock at book Lv 10 and Lv 20.

Strengths & weaknesses

Strengths
  • Cheap to buy back (50,000 Yul)
  • Half its awakening materials come from Starter Island or the shop
Weaknesses
  • Outscaled by every Rare in mid-game
  • Mana Crystal needs a Castle Island trip (Lv 2100+)

Water awakening materials

Each stage (I → V) asks for the same six material types in rising quantities, plus Spell Pages from bosses, Yul and a book-level gate. Quantities are not published per book — read them from your Awaken tab and paste them into the planner.

MaterialWhere to get itAlso needed by
Blue HerbStarter Island · Materials shop Confirmed3 other books
Clear WaterStarter Island · Materials shop Confirmed4 other books · Forge: Auxiliary Corps Robe
Earth RootMaterials shop 6 other books
HoneycombSkull Island Confirmed4 other books · Forge: Auxiliary Corps Robe
Mana CrystalCastle Island Confirmed4 other books · Forge: Auxiliary Corps Robe
Spirit MossPoison Island Confirmed9 other books · Forge: Vanessa's Witch Scarf

How to play Water

  • Awaken Water only up to the stage that stays inside Starter/Skull materials, then move on.
  • Clear Water is also in the Auxiliary Corps Robe recipe (155 needed) — over-farming it is never wasted.

Best races for Water

Our pairings, built on the race bonus data. Gamoryx

Odds of landing a Uncommon book

At 60% per spin, before pity. Water shares this rarity with other books, so the chance for Water specifically is lower.

SpinsGemsChance of ≥1 Uncommon
116060.0%
101,600100.0%
508,000100.0%
10016,000100.0%
20032,000100.0%
50080,000100.0%

Gamoryx 1 − (1 − p)ⁿ. Pity makes the real odds slightly better. Use your own Gem balance →

Compare Water

Other Start books: Fire, Wind

Verdict

Keep or reroll?
Fine for the first islands. Replace it with any Rare or better.

Water FAQ

Fire or Water?

Both rankings put them in the same tier. Maxbit gives Fire the slight edge for early PvE; Water's awakening materials are easier to gather early.

What do I need to awaken Water?

Blue Herb, Clear Water, Earth Root, Honeycomb, Mana Crystal and Spirit Moss.